
The Story So Far
Into the Inklands took the story below the surface of the Illuminary's familiar spaces, introducing Locations as a card type and establishing that the world is far larger and stranger than any single Illumineer can map. The deeper Inklands are shown to be uncharted, ancient, and full of forgotten power — a theme that would resurface in every subsequent set that ventured into uncharted territory. The Vine storyline, when it arrived in Whispers in the Well, would draw on exactly this sense of something old and rooted growing in the spaces between known places.
Field | Details |
|---|---|
Release Date | February 9, 2024 (local game store prerelease); February 23, 2024 (wide retail) |
Era | Enchanted Era |
Set Code | Set 3 |
Set Size | 204 main-set cards plus 18 Enchanted (222 total) |
Set Type | Main Expansion |
Franchise Tie-In | Introduced Location cards, a new card type; DuckTales, Atlantis: The Lost Empire, and Treasure Planet characters debut |
Format Legality | Rotated out of Core Constructed (September 2025); remains legal in Infinity |
Standard Rotation Date | Rotated, September 2025 |
Collector Interest Grade | C (63.5/100) — see breakdown below |
What Makes It Special
Into the Inklands introduced Locations, a genuinely new card type that let players build passive value engines into their boards — a mechanical addition significant enough that it's still felt in deckbuilding today. Real reviews at launch were enthusiastic: TheGamer called it "a beautiful set with a strong theme and an even stronger foundation for the future," and praised its artwork and storytelling specifically. But Into the Inklands carries a real reputation problem that's grown with time: secondary-market prices across the set run unusually low even for common rarities most sets hold higher, and collectors widely point to print-run oversupply as the reason chase-card values never matched the set's design quality.
New to This Set
Mechanic debut: Location cards — a new card type that lets players build passive lore engines by sending characters to explore named in-universe destinations.
Franchise debuts: DuckTales, Atlantis: The Lost Empire, and Treasure Planet make their Lorcana debut in this set.
Narrative theme: Illumineers push deeper into unmapped regions of the Inklands, venturing where no glimmer has gone before.
Top Chase Cards
Mickey Mouse - Trumpeter (Enchanted) — the set's real headline chase by market price, a striking Steel-ink debut treatment for Mickey.
Robin Hood - Champion of Sherwood (Enchanted) — a strong second, a fan-favorite pull for Robin Hood collectors.
Scrooge McDuck - Richest Duck in the World (Enchanted) — rounds out the real top tier, a beloved DuckTales debut pull.
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Notable Secondary Pulls
Captain Hook - Master Swordsman (Enchanted) — tracking around $35–42, a strong villain pull popular with Peter Pan-deck collectors specifically.
Kida - Protector of Atlantis (Enchanted) — well-received artwork tied to the set's Atlantis: The Lost Empire debut.
Peter Pan - Pirate's Bane (Enchanted) — the real Peter Pan Enchanted from this set, a solid secondary pull carried by enduring franchise popularity.
Pull Rates
Ravensburger has never officially published pull rates. Community estimates for this set generally track the catalog-wide ~1-in-96-pack Enchanted consensus, though the set's real oversupply issue shows up more in overall print volume than in per-pack odds — more copies of the set were printed and distributed, not a looser pull rate within any individual pack.
Pull | Estimated Rate |
|---|---|
Enchanted (any) | ~1 in 96 packs (catalog-wide community estimate) |
These are community estimates, not official rates. This set's low secondary prices reflect total print volume, not unusually generous per-pack odds.
How It Compares
Into the Inklands follows Rise of the Floodborn and, despite genuine design ambition with Locations, sits at the very bottom of the full 13-set catalog — last place, the lowest Collector Interest Grade of any Lorcana set to date. Design reception at launch was real and positive, but the set's well-documented print-volume oversupply has suppressed secondary market values enough to outweigh that goodwill in the final ranking.
Collector Interest Grade Breakdown
Factor | Weight | Score |
|---|---|---|
Community Reception | 30% | 75 |
Chase Card Desirability | 25% | 35 |
Competitive Relevance / Playability | 20% | 80 |
Artistic / Design Merit | 15% | 65 |
Franchise / Nostalgia Pull | 10% | 65 |
Total / Grade | 63.5 — C |
With Community Reception restored, Into the Inklands climbs to 63.5 (from 60.5) — a real but modest change, because its actual driving weakness is unaffected by adding this factor. Design reception was genuinely positive at launch (TheGamer, Meeple Mountain both praised the set), which is exactly why Community Reception scores respectably here even as Chase Card Desirability craters. Competitive Relevance stays high on the strength of the Locations mechanic, genuinely significant to this day. But the set's real, well-documented oversupply has suppressed secondary market values for cards that would otherwise be competitive with any other Enchanted Era set on pure quality.
Special Notes
Into the Inklands is the set most frequently cited by Lorcana collectors as proof that print run, not card quality, is often the biggest determinant of a set's long-term chase-card value. It rotated out of Core Constructed in September 2025 alongside The First Chapter and Rise of the Floodborn.
Fun Facts / Trivia
Locations, introduced here, remain one of only a handful of major new card types Lorcana has added since launch.
Into the Inklands also expanded the Enchanted count to 18 per set, up from 12 in the first two releases — a structural change that, combined with the larger overall print run, compounded the set's oversupply reputation.
Despite its market reputation, Into the Inklands is frequently praised by longtime players as one of the strongest sets purely on gameplay design.
Scoring Methodology: The Collector Interest Grade for Lorcana set overviews is calculated from five weighted factors — Community Reception (30%), Chase Card Desirability (25%), Competitive Relevance/Playability (20%), Artistic/Design Merit (15%), and Franchise/Nostalgia Pull (10%) — scored 0–100 based on documented facts and sourced critical/community reception, mapped to a letter grade. This grade reflects hobby and collecting interest only and is not investment advice.
Pricing: Prices link live to TCGPlayer and update independently of this article.
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